
Capital of Tech: What Can We Learn from the Gaming Community?
14 november 2024
18.00–20.00
Regeringsgatan 29, Stockholm
This fall marks a return to Stockholm for the world’s largest gaming festival Dreamhack, where the city hopes to cement its status as a global gaming hub. The event promises to be a major highlight of the year that will attract hardcore enthusiasts and newcomers alike from across Europe and beyond. With the Swedish gaming industry in the spotlight, we aim to dig deeper into what has led to this rise and how the wider business and tech community can learn from its ongoing success.
More people than ever before work in the gaming industry, some 8,500 employees across Sweden’s 939 companies today make up the EUR 3.1 billion sector. In just a year revenue and talent have increased by 13% and 6% respectively with both set to continue growing. What does this success for the Swedish gaming industry mean? Can we use it as a catalyst for more tech and innovation? And how does it manage to attract talent while other sectors struggle?
Through our unique platform, Capital of Tech, we will explore these questions and more during an exclusive dinner leading up to Dreamhack. Key voices from the industry will discuss what we can do to strengthen the sector and how its development will be crucial to level up Stockholm.
Speakers
Andreas Jernberg, VD/Managing Director, Dreamhack
Stefanía Guðrún Halldórsdóttir, CEO, Avalanche Studios
Eva Ryott, VP Head of Core Gameplay of Candy Crush Saga, King
This event is by invitation only.
In partnership with


Emily Nagler
Näringspolitisk analytiker 08-555 100 19 emily.nagler@stockholmshandelskammare.se E-mailCapital of Tech
How did Stockholm become a unicorn factory – and what will it take to continue growing? Through our initiative ”Capital of Tech”, we explore this question and more.